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unity-adr

Record Unity architecture decisions (ADR) with rationale

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1,830
许可证
MIT
最近提交
2026年10月12日

SkillsForUnity/unity-skills~/skills/adr/SKILL.md

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Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Choosing between technical approaches
  • Comparing libraries or patterns
  • Documenting design rationale
  • 技术方案选型、库/模式对比、记录设计决策来龙去脉

Unity ADR

Use this when architecture choices may be revisited later or when multiple plausible options exist.

Output Format

  • Decision
  • Context
  • Options considered
  • Chosen option
  • Why this option won
  • Consequences
  • Revisit triggers

Example Use Cases

  • Coroutine vs UniTask
  • Direct reference vs event-driven communication
  • ScriptableObject config vs in-scene authoring
  • One assembly vs multiple asmdef
  • Runtime logic in MonoBehaviour vs pure C# service

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Keep ADRs short.
  • Record only decisions that materially affect code generation or architecture direction.

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