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game-server-security

Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. Use when server or backend state is the security boundary.

Star
3,599
分类
安全
许可证
MIT
最近提交
2026年10月13日

.claude/skills/game-server-security/SKILL.md

在 GitHub 上查看

Game server and backend security

Trace one consequential operation across client, transport, server, backend, provider, and durable state. Authentication is an input to authorization, not a substitute for it.

Topic routing

Use anti-cheat-systems for detector enforcement, game-engine-resources for engine replication models, and game-supply-chain-security for released server or plugin artifacts.

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