receiving-code-review
OBobra/superpowers298k近 7 天新增 2,631 个 star
Keep www-sacred's TypeScript fast to type-check and fast to run. Use when touching the ASCII/canvas animation components (the only real per-frame code here), tightening type-check wall-clock, or auditing a change for runtime or compiler regressions. Scoped to this repo — a React 19 / Next.js 16 component library plus the zero-dependency Simulacrum CLI framework.
A performance discipline for www-sacred. Every rule here is justified against this codebase: either fewer CPU cycles in the components that actually run a render loop, or faster tsc --noEmit. Nothing is cosmetic, and nothing references machinery this repo does not have.
This is not a game engine. There is no THREE.js, no physics, no 60fps simulation of a world. The only per-frame code is the ASCII/canvas animation family, all driven by requestAnimationFrame:
components/ASCIICanvas.tsx — animated ASCII art in a <pre> of per-cell <span> elementscomponents/MatrixLoader.tsx — falling-glyph matrix effectcomponents/CanvasSnake.tsx, components/DOMSnake.tsx, components/CanvasPlatformer.tsx — interactive gamescomponents/examples/OneLineLoaders.tsx, components/BarLoader.tsx, components/BlockLoader.tsx, components/BarProgress.tsx — spinnerscomponents/ASCIICanvas.tsx is the reference implementation. It already follows most of Part 1: a pre-allocated span grid, DOM diffing against previousCharsRef / previousColorsRef, refs cached into locals before the loop, an indexed for, guarded property writes, and an IntersectionObserver that stops the loop when the element scrolls off-screen. When you write or review an animation component, hold it against that file.
Everything else in the repo — the static React components, the Simulacrum CLI framework under scripts/cli/lib/*, the Python mirror — runs once per interaction, not per frame. Part 1 does not apply there; Part 2 (compiler) does.
These match what the repo already does. Follow them; do not invent new ones.
//NOTE(jimmylee): (no space after //, no @) in TS/JS, # NOTE(jimmylee): in Python. Comment the why, never the what. If the code reads clearly, delete the comment. Spell names out — candidateCount, not cnt; previousColors, not pc. A clear name removes the need for a comment.__private prefix. Module-private state is plain const; React-internal state is refs. Don't introduce a naming scheme the rest of the codebase doesn't share.tsx with no build step. Do not import that Node-only code (it uses process.stdout) from React.Find the bottleneck first. For the animation components:
ASCIICanvas / MatrixLoader is on screen for ~5s, stop.animate() callback or the diff loop is the target. If Rendering/Painting dominates, the cost is DOM mutation (too many <span> writes per frame) — tighten the diff, not the math.performance.mark / performance.measure isolate a section without DevTools overhead:
performance.mark('asciiFrameStart');
//NOTE(jimmylee): the per-cell diff loop
performance.mark('asciiFrameEnd');
performance.measure('asciiFrame', 'asciiFrameStart', 'asciiFrameEnd');
Remove the marks after profiling — they are diagnostic instrumentation (see 1.9). At 60fps a frame is 16.67ms and the browser needs ~4ms for compositing, leaving ~12ms for JavaScript. A single ASCIICanvas fills a grid of cols * rows cells every frame; if that loop owns most of the budget, the win is in the diff, not the wave math.
Every rule applies to code inside a requestAnimationFrame loop. Outside the animation family, prioritize readability.
ASCIICanvas reads its refs once per frame into locals, then loops:
const cols = colsRef.current;
const grid = gridRef.current;
const previousChars = previousCharsRef.current;
const previousColors = previousColorsRef.current;
for (let index = 0; index < total && index < grid.length; index++) {
// ...reads previousChars[index], writes grid[index]
}
ref.current is a property access; inside a loop over hundreds of cells it is a repeated lookup that hoists trivially. Cache anything read more than once in a loop body.
The single biggest cost in a DOM-rendered animation is writing to the DOM. ASCIICanvas only mutates a <span> when its content actually changed:
if (cell.char !== previousChars[index]) {
span.textContent = cell.char;
previousChars[index] = cell.char;
}
if (cell.color !== previousColors[index]) {
span.style.color = cell.color;
previousColors[index] = cell.color;
}
An unguarded span.textContent = cell.char every frame forces layout work even when the value is identical. The diff turns a full-grid repaint into only the cells that moved. Never write a DOM property unconditionally in a frame loop.
Use an indexed for. Do not call map / filter / forEach / sort in a frame loop — each takes a fresh closure allocated every frame, which is pure GC pressure. for...of invokes the iterator protocol and deoptimizes in polymorphic call sites; keep it to lifecycle code (build, cleanup, one-shot queries).
//NOTE(jimmylee): allocates a comparator object every frame — avoid in rAF
cells.sort((a, b) => a.depth - b.depth);
If a sort is genuinely needed per frame, confirm it can't be hoisted behind a change check first.
ASCIICanvas builds its span grid once in buildGrid(cols) and only rebuilds when the column count changes. Each frame reuses the existing spans and the existing previousChars / previousColors arrays. Allocation inside a frame loop creates GC pressure, and a single GC pause is a visible frame skip. Allocate buffers at setup, index into them each frame.
When the component has nothing to do, skip the frame entirely. ASCIICanvas returns early when off-screen and never schedules the next frame:
const loop = () => {
if (!visibleRef.current || cancelled) return;
// ...
frameRef.current = requestAnimationFrame(loop);
};
Pair this with an IntersectionObserver so a loader scrolled out of view costs zero CPU. This is the highest-leverage optimization in the repo: a page with several ASCIICanvas instances would otherwise run every one of them forever.
Math.floor(x) is a call; x | 0 truncates in one instruction. Safe only for positive values inside 32-bit signed range — exactly the case for grid column/row indexing.
const column = index % cols;
const row = (index - column) / cols;
ASCIICanvas derives row by exact integer division (the subtraction guarantees divisibility), which avoids Math.floor entirely. Where you do need a floor on a known-positive value, | 0 is the cheaper form.
V8 represents small integers (Smis) differently from boxed doubles. A counter that starts at 0 and later receives a float forces a representation change. In the wave math (Math.sin, Math.cos), values are doubles throughout — keep them that way and keep loop indices integer throughout. Don't mix Math.random() or division results into an integer accumulator inside a hot loop.
Setting style.color or textContent schedules style/layout work even when the value is unchanged (see 1.2). The same applies to any setter with side effects. Guard the write behind a difference check.
performance.now() is fine once per frame (ASCIICanvas reads it for the time base). console.log, JSON.stringify, and extra performance.now() calls for profiling are not — at 60fps they are real cost. Gate them behind a debug flag or remove them after measuring.
as const objects over enums; ES modules over namespacesEnums compile to runtime IIFEs with reverse-mapping tables; namespaces compile to IIFEs that block tree-shaking. as const objects produce zero runtime code and inline cleanly. This repo has no enums and no namespaces today — keep it that way. const enum is doubly wrong here because isolatedModules: true (set in tsconfig.json) cannot inline it across files.
const DIRECTION = { Up: 'UP', Down: 'DOWN', Left: 'LEFT', Right: 'RIGHT' } as const;
type Direction = (typeof DIRECTION)[keyof typeof DIRECTION];
These reduce tsc --noEmit wall-clock and editor responsiveness. They apply across the whole repo, not just the animation family.
Inferred return types on exports can balloon into anonymous types with import("./path").Type chains that slow editor responsiveness and incremental rebuilds. A named return type is compact.
//NOTE(jimmylee): compiler infers a wide anonymous type
export function createState() {
return { x: computeX(), y: computeY() };
}
export function createState(): EngineState {
return { x: computeX(), y: computeY() };
}
interface extends over & intersections at boundariesInterfaces produce a single cached flat type; intersections re-merge on every use and detect no conflicts. Use interface extends for types that cross module boundaries. Interior types used once don't matter.
Union deduplication is pairwise (quadratic). Past ~12 members, refactor to a base type with a discriminant field instead of a wide A | B | C | ... union.
Deeply nested recursive generics (DeepPartial<T> style) are a common cause of slow checks — each level multiplies instantiations. Keep recursion to ≤3 levels; for known shapes, write the concrete type. This repo has no such generics today; don't add one without measuring.
import type for type-only importsimport type is erased at runtime, shrinking the module graph the bundler walks and heading off circular-import emit problems.
import type { ASCIIAnimationFn } from '@components/ascii/utilities';
Note: this repo does not set verbatimModuleSyntax, so the compiler will not force this on you — it is a discipline, not an enforced error. Apply it to type-only imports anyway.
These are the settings actually in tsconfig.json and why they matter. Do not document settings the file doesn't have.
{
"compilerOptions": {
"paths": { "@root/*": ["./*"], "@common/*": ["./common/*"], "@components/*": ["./components/*"], "@modules/*": ["./modules/*"] },
"target": "es2017", // Next.js/SWC does the real downlevel; tsc target only affects lib surface
"lib": ["dom", "dom.iterable", "esnext"],
"allowJs": true, // kept for compatibility; the Simulacrum framework is now .ts
"skipLibCheck": true, // skips .d.ts checking — the largest single tsc speedup
"strict": false, // only strictNullChecks is on (see below)
"forceConsistentCasingInFileNames": true,
"noEmit": true, // tsc is a checker only; Next.js/SWC emits
"esModuleInterop": true,
"module": "esnext",
"moduleResolution": "bundler", // matches the bundler's resolution — correctness, not speed
"resolveJsonModule": true, // lets TypeScript import colors.json as a typed module
"isolatedModules": true, // every file transpiles independently (Next/SWC); blocks const enum
"jsx": "react-jsx",
"incremental": true, // writes tsconfig.tsbuildinfo, skips unchanged files
"plugins": [{ "name": "next" }],
"strictNullChecks": true
},
"exclude": ["node_modules", "**/*.spec.ts"],
"include": ["next-env.d.ts", "**/*.ts", "**/*.tsx", ".next/types/**/*.ts", ".next/dev/types/**/*.ts"]
}
Notes that matter when editing this file:
strict is off; only strictNullChecks is enabled. Turning on full strict would be a large, separate diff (many components are loosely typed on purpose — see components/AGENTS.md). Don't flip it as a side effect.paths map lists only the four live aliases: @root/*, @common/*, @components/*, @modules/*. Dead aliases (@system, @demos, @data, @pages) were removed.exclude lists node_modules (not the **/node_modules glob). TypeScript excludes node_modules by default, and once any exclude entry exists you must keep an explicit node_modules entry or the compiler crawls every package — which this file does.verbatimModuleSyntax / types: [] / moduleDetection. The repo is small enough that none of these earn their complexity yet; revisit only if time npx tsc --noEmit climbs past ~30s.Resolved: baseUrl was dropped (modern resolution maps paths from the config file's own location) and target was raised from es5 to es2017. tsc --noEmit exits 0 with no deprecation diagnostics under TypeScript 6.x.
Run before and after any change that touches types broadly.
| Command | What it tells you |
|---|---|
npx tsc --noEmit --extendedDiagnostics | Files, Bind, Check, Emit times. High Check time = type complexity. |
time npx tsc --noEmit | Wall-clock budget check. Should stay well under 30s for this repo. |
npx tsc --noEmit --generateTrace ./trace then npx @typescript/analyze-trace ./trace | Slowest files and most expensive type instantiations. |
npx tsc --explainFiles | grep node_modules | Surfaces packages pulled in that shouldn't be. |
Microsoft is porting tsc to Go (shipping as TypeScript 7.0), with ~10x type-check speedups reported on large codebases. It does not change language semantics — every rule above applies equally to both compilers. The native port makes checking faster; it does not make a quadratic union cheaper to evaluate. Available now as @typescript/native-preview. This repo type-checks in seconds today, so the win here is editor latency, not CI.
In order of authority; higher-ranked sources win on conflict.
A note on moduleResolution: "bundler": blogs sometimes list it as a speed setting. The TS wiki does not — resolution mode affects which files are found, not how fast they check. It is the correct setting here because it matches the bundler, not because it is faster.
Runtime — only for code inside a requestAnimationFrame loop:
textContent, style.*) are guarded by a difference check — diff, don't repaintnew allocations and no closures (map/filter/sort callbacks) inside the loopIntersectionObserverconsole.log / extra performance.now() left in the frame pathCompiler — whole repo:
interface extends, not &import typeenum, no namespace, no const enumnode_modules in exclude and don't silently flip strictNaming:
previousColors, not pc)//NOTE(jimmylee): / # NOTE(jimmylee):, explain why, and aren't restating the code__private prefix introduced — it isn't a convention in this repoOBobra/superpowers298k近 7 天新增 2,631 个 star
OBobra/superpowers298k近 7 天新增 2,631 个 star
OBobra/superpowers298k近 7 天新增 2,631 个 star
MAmattpocock/skills288k近 7 天新增 10,178 个 star
MAmattpocock/skills288k近 7 天新增 10,178 个 star
MAmattpocock/skills288k近 7 天新增 10,178 个 star