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codex-slides-deck

Compatibility entry point for scenario-led creation, Design Files, brand systems, inspecting, revising, restyling, and exporting Codex Slides slide decks. Use when a user asks Codex to make a presentation, use project files, edit an existing deck, manage slide structure, apply brand or template rules, or export PDF/PPTX.

前端开发927skills/codex-slides-deck/SKILL.md

安装

把这段话发给 Claude Code、Codex 或 Cursor。智能体会先检查安全性,你确认后才安装。

读取 https://funcoding.ai/skills/nexu-io/codex-slides/codex-slides-deck/install.md ,按里面的步骤帮我安装这个 Skill。

SKILL.md

Codex Slides Deck

The canonical codex-slides sibling skill owns the complete workflow. Use the codex_slides MCP tools when available; otherwise run its self-contained CLI at ../codex-slides/scripts/codex-slides.mjs. Keep the live workspace available in the in-editor Browser whenever visual review helps.

Choose the flow

  • Default to the live Browser workflow: open the Codex Slides home screen, submit the request there, then operate the created project through clarify, outline confirmation, style selection, rendering, and review. Keep the Browser visible throughout.

  • If Browser UI submission fails, use start_project / CLI start-project to create the durable project shell, immediately open its returned URL, and continue in the UI.

  • Use list_scenarios / CLI scenarios when a named workflow such as business report, document-to-deck, data insights, brand application, localization, or batch generation fits. Upload required slot files and pass scenarioId, materialIds, and materialContexts into creation.

  • Only when the user explicitly requests an unattended/headless one-call result, call create_deck or CLI command create.

  • For CLI automation or recovery, call create_outline, optionally revise_outline and rank_inspiration, then render_deck; the CLI commands are outline, revise-outline, inspiration, and render.

  • For an existing deck, use list_projects or get_project, then choose the smallest mutation tool.

Edit with the right tool

  • Use edit_deck for natural-language add/rewrite/redraw/optimize requests.
  • Use manage_slide for deterministic add, duplicate, delete, or transition.
  • Use regenerate_slide for one slide.
  • Use restyle_deck for a whole-deck template/style change.
  • Use upload_material before creation, editing, or restyling when a local reference file matters.
  • Use upload_slide_image for a finished PNG.
  • Use mark_edit_slide when the user supplies an annotated PNG and wants a clean revised slide.
  • Use get_speaker_notes, update_speaker_notes, and generate_speaker_notes (CLI speaker-notes with get, set, or generate) for presenter-only talk tracks. These notes persist per slide, appear in the speaker window, and are embedded in PPTX export.
  • Use list_design_files, read_design_file, write_design_file, and upload_design_file for the project file workspace. Pass selected paths as designFilePaths when revising an outline or editing a deck.
  • Use get_brand_design_system then update_brand_design_system for persistent project-wide brand/style rules. Redraw only when requested.
  • Use start_project_run for navigation-independent chat, outline, or render work; retain the returned runId and track or cancel it explicitly.

Show and verify

Open open_codex_slides / CLI open before a new creation and keep the live workspace visible. After a programmatic mutation, navigate or reload its resource link and inspect the changed slide or flow; do not make the user open the URL manually.

Follow the exact browserHandoff.url; it can focus the changed slide, speaker notes, export, versions, Design Files, brand system, Play menu, or durable run.

Use export_deck only after the requested visual result is ready. Browser-only controls such as Play from current/beginning, the synchronized audience and presenter windows, notes editing, slide navigation, and direct on-canvas marking remain available through the live workspace.

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