claude-handoff
MAmattpocock/skills288k近 7 天新增 10,178 个 star
Build coherent procedural scalar and vector fields for Three.js materials and geometry. Use for terrain, planets, wear, biomes, clouds, water masks, displacement, roughness, normals, domain warping, and any visual where several channels must derive from shared causes.
Do not start by stacking noise. Start by defining the fields the object physically or stylistically needs.
Before shader code, write a field bundle:
coordinates
→ macro form
→ meso structure
→ derived causes
→ material channels
Example:
sphereDirection
→ warpedDirection
→ elevation + ridges + craterDepth
→ slope + cavity + latitude + moisture
→ biome + color + roughness + bump
Read references/field-stack-recipes.md before implementation. It records sphere, terrain, water, and structured-placement field contracts plus common parity defects.
Read the procedural planet surface for a shared CPU/GLSL field bundle whose height, continents, climate, biomes, roughness, and normals remain independently inspectable.
ridgeWidth, coastBlend, cavityDarkening, not noise3Amount.Use this skill when the shared field model is the task. Use
$threejs-procedural-materials when the task is channel assembly and material
response, and $threejs-procedural-planets when the deliverable is a complete
planetary body.
MAmattpocock/skills288k近 7 天新增 10,178 个 star
AFaffaan-m/ECC278k近 7 天新增 4,046 个 star
AFaffaan-m/ECC278k近 7 天新增 4,046 个 star
AFaffaan-m/ECC278k近 7 天新增 4,046 个 star
DIDietrichGebert/ponytail162k近 7 天新增 5,405 个 star