codeaholicguy/ai-devkit1.6ktdd
AI DevKit · Test-driven development — write a failing test before writing production code. Use when implementing new functionality, adding behavior, or fixing bugs during active development.
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「编码与调试」分类共 449 个 Skill,按仓库 star 排序。分类自动生成,仅供参考。
codeaholicguy/ai-devkit1.6kAI DevKit · Test-driven development — write a failing test before writing production code. Use when implementing new functionality, adding behavior, or fixing bugs during active development.
activeloopai/hivemind1.6kQuery the local AST-derived code graph (functions, classes, calls, imports) for structural codebase questions — what calls X, what does Y import, where is Z defined, blast radius of a change. The graph rebuilds automatically after each agent turn; use hivemind_graph_search and hivemind_graph_neighborhood tools (no manual build step).
tjboudreaux/cc-thinking-skills1.6kWhen provisioning, setting a limit, or committing an estimate under uncertainty, size a buffer to residual error and the cost of breach—not to the optimistic edge.
agentlas-ai/Agentlas-OS1.6kUse when the user types /hep-storm or /agentlas-storm, says @Hephaestus storm <goal>, or asks to drive a goal to verified completion through a force-robust Stormbreaker loop. Stormbreaker routes the goal to real Agentlas specialists, materializes a dependency-ordered pipeline fabric, and runs each work packet as a verifier-first hardened loop that does not stall, run away, or claim false success. Use it for loop-worthy work — apps, sites, agents, automations, debugging, multi-step research, data/report generation. Trivial questions are answered directly, not stormed.
plugin87/ux-ui-agent-skills1.6kOptimize UI performance against Core Web Vitals — LCP, INP, CLS — with loading/code-split strategy, layout-shift prevention, and animation performance rules. Use when the user wants to improve speed, fix jank or layout shift, hit Web Vitals budgets, or make a UI feel fast on low-end devices.
rohitg00/skillkit1.5kGuides the red-green-refactor TDD workflow: write a failing test first, implement the minimum code to make it pass, then refactor while keeping tests green. Use when a user asks to practice TDD, write tests first, follow red-green-refactor, do test-driven development, write failing tests before code, or phrases like 'make the test pass', 'test coverage', or 'unit tests before implementation'.
rohitg00/skillkit1.5kPerforms a structured five-stage code review covering requirements compliance, correctness, code quality, testing, and security/performance. Each stage uses targeted checklists and categorized feedback (Blocker/Major/Minor/Nit) with actionable suggestions and rationale. Use when the user asks for code review, PR feedback, pull request review, or wants their code checked for bugs, style issues, or vulnerabilities — triggered by phrases like "review my code", "check this PR", "review my changes", "pull request review", or "code feedback".
silverstein/minutes1.5kHealth-check your meeting knowledge for contradictions, stale commitments, and decision conflicts. Use when the user asks "any conflicts in my meetings", "check for stale action items", "lint my meetings", "consistency check", "are there contradictions", or wants to audit their decision history.
evo-hq/evo1.5kNon-user-invocable provider/setup reference for evo backend switching, prerequisite checks, and auth/install guidance.
evo-hq/evo1.5kNon-user-invocable provider/setup reference for evo backend switching, prerequisite checks, and auth/install guidance.
evo-hq/evo1.5kDrive structured autoresearch iteration after evo:discover and the baseline commit. Use when the user invokes /evo:optimize or asks to try ideas, try variants, run experiments, use available GPUs, improve the current best/frontier, continue an evo search, or compare candidate changes in an evo workspace. The orchestrator plans and spawns optimization subagents; candidate edits/runs belong to those subagents. Width is set via subagents=N (1 for serial workloads, larger for parallel); the loop's structural value applies at any width.
evo-hq/evo1.5kDrive structured autoresearch iteration after evo:discover and the baseline commit. Use when the user invokes /evo:optimize or asks to try ideas, try variants, run experiments, use available GPUs, improve the current best/frontier, continue an evo search, or compare candidate changes in an evo workspace. The orchestrator plans and spawns optimization subagents; candidate edits/runs belong to those subagents. Width is set via subagents=N (1 for serial workloads, larger for parallel); the loop's structural value applies at any width.
mohitagw15856/pm-claude-skills1.4kOptimize an article for Answer Engine Optimization (AEO) so AI engines like ChatGPT, Perplexity, and Claude can extract, quote, and cite it. Use when asked to AEO-optimize, make content AI-readable, improve AI citation chances, or adapt an article for answer engines. Produces an AEO-optimised rewrite with question headings, 50–80 word answer capsules, a paragraph-length audit, and flagged trust signals.
mohitagw15856/pm-claude-skills1.4kEvaluate performance fairly when output is AI-assisted — what still measures the human, what now measures the tooling, and how to run the review conversation. Use when reviewing someone whose work is heavily AI-assisted, when output volume stopped meaning anything, when calibrating a team with uneven AI adoption, or when writing review criteria for the AI era. Produces review guidance: a what-measures-whom analysis, rewritten criteria, calibration rules for mixed-adoption teams, and conversation scripts. For the general review document use performance-review; for redesigning the role itself use role-redesign-for-ai.
mohitagw15856/pm-claude-skills1.4kReview AI-authored code for its characteristic failure modes — plausible-but-wrong logic, hallucinated APIs, over-engineering, dead scaffolding, and silent security shortcuts. Use when reviewing an AI-generated or heavily AI-assisted PR, when AI-written code keeps shipping subtle bugs, or when setting review standards for a team using coding agents. Produces a focused review with AI-specific findings, verification steps per risk class, and a team checklist for AI-authored changes. For general PR review use code-review-checklist — this skill covers what that one assumes a human wouldn't do.
CloudAI-X/claude-workflow-v21.4kAnalyzes codebases to understand structure, tech stack, patterns, and conventions. Use when onboarding to a new project, exploring unfamiliar code, or when asked "how does this work?" or "what's the architecture?"
CloudAI-X/claude-workflow-v21.4kConvex backend development guidelines. Use when writing Convex functions, schemas, queries, mutations, actions, or any backend code in a Convex project. Triggers on tasks involving Convex database operations, real-time subscriptions, file storage, or serverless functions.
CloudAI-X/claude-workflow-v21.4kDesigns software architecture and selects appropriate patterns for projects. Use when designing systems, choosing architecture patterns, structuring projects, making technical decisions, or when asked about microservices, monoliths, or architectural approaches.
CloudAI-X/claude-workflow-v21.4kAnalyzes and optimizes application performance across frontend, backend, and database layers. Use when diagnosing slowness, improving load times, optimizing queries, reducing bundle size, or when asked about performance issues.
Jakeschincariol/replica-skill1.4kBuilds the backend of an app clone: auth, database migrations and access rules, payments with Stripe, email, background jobs and third-party integrations through official APIs only, plus a security checklist. Use when the user says "add login", "set up auth", "wire up the database", "add payments", "connect Stripe", "add Google Calendar", "send emails", "backend for my clone", or when /replica-build is running on fake data.
gamedev-skills/awesome-gamedev-agent-skills1.4kBuild a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
gamedev-skills/awesome-gamedev-agent-skills1.4kImplement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
gamedev-skills/awesome-gamedev-agent-skills1.4kFind and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".
OpenRaiser/NanoResearch1.3kGenerate a Python code skeleton from an experiment blueprint