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科研 Skill

「科研」分类共 189 个 Skill,按仓库 star 排序。分类自动生成,仅供参考。

deep-audit
pedrohcgs/claude-code-my-workflow1.7k

deep-audit

Comprehensive adversarial audit of a theory, proof, math/econ paper, codebase, or set of claims — decompose into components, fan out independent skeptics that must return CONCRETE defects, adjudicate every finding with a separate judge, fix all confirmed defects, then re-verify. Use when correctness must be bulletproof and single-pass or round-by-round review is too slow and too shallow. Invoke for "audit this rigorously", "find ALL the bugs/gaps", "make this rock solid", "converge faster on correctness".

diagnose
pedrohcgs/claude-code-my-workflow1.7k

diagnose

暂无描述

lit-review
pedrohcgs/claude-code-my-workflow1.7k

lit-review

Structured literature search + synthesis with citation extraction, thematic clustering, and gap identification. Use when user says "find papers on X", "do a lit review", "what's the literature on...", "summarize what we know about...", "where's the gap in this field", "review recent work on Y". Produces a written review with BibTeX-ready citations. Uses WebSearch/WebFetch for recent work.

thinking-first-principles
tjboudreaux/cc-thinking-skills1.6k

thinking-first-principles

When a constraint is treated as fixed, separate physics from convention, keep only independently supported primitives, and rebuild the simplest solution that satisfies real constraints.

thinking-scientific-method
tjboudreaux/cc-thinking-skills1.6k

thinking-scientific-method

When a symptom has several plausible causes, rank falsifiable hypotheses and run the cheapest discriminating observation first; prefer least-assumptive survivors only after evidence fit.

academic-cv
mohitagw15856/pm-claude-skills1.4k

academic-cv

Build or tailor an academic CV for faculty, postdoc, research or fellowship applications: publications, grants, teaching, supervision and service in the order the field expects, with consistent citations. Use when asked to write my academic CV, update my CV for a lectureship, tenure-track or postdoc application, format my publications list, or adapt my academic CV for an industry research role. Produces the full academic CV, a field-appropriate section order, a clean publications list in one citation style, and a two-page summary version when asked.

agent-readiness-audit
mohitagw15856/pm-claude-skills1.4k

agent-readiness-audit

Audit whether AI agents can actually use your product — docs, APIs, onboarding, errors, and discoverability, evaluated from a non-human user's perspective. Use when asked if a product is agent-ready, to audit a site or API for AI usability, to prepare for agentic traffic, or when agents keep failing against your product. Produces a scored readiness report with per-surface findings and a prioritised fix list. For optimising a single article for AI citation use aeo-optimizer; for designing the MCP server itself use mcp-server-spec.

godot-csharp
gamedev-skills/awesome-gamedev-agent-skills1.4k

godot-csharp

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.

physics-tuning
gamedev-skills/awesome-gamedev-agent-skills1.4k

physics-tuning

Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.

router
gamedev-skills/awesome-gamedev-agent-skills1.4k

router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

academic-plotting
OpenRaiser/NanoResearch1.3k

academic-plotting

Generates publication-quality figures for ML papers from research context. Given a paper section or description, extracts system components and relationships to generate architecture diagrams via Gemini. Given experiment results or data, auto-selects chart type and generates data-driven figures via matplotlib/seaborn. Use when creating any figure for a conference paper.

autoresearch
OpenRaiser/NanoResearch1.3k

autoresearch

Orchestrates end-to-end autonomous AI research projects using a two-loop architecture. The inner loop runs rapid experiment iterations with clear optimization targets. The outer loop synthesizes results, identifies patterns, and steers research direction. Routes to domain-specific skills for execution, supports continuous agent operation via Claude Code /loop and OpenClaw heartbeat, and produces research presentations and papers. Use when starting a research project, running autonomous experiments, or managing a multi-hypothesis research effort.

creative-thinking-for-research
OpenRaiser/NanoResearch1.3k

creative-thinking-for-research

Applies cognitive science frameworks for creative thinking to CS and AI research ideation. Use when seeking genuinely novel research directions by leveraging combinatorial creativity, analogical reasoning, constraint manipulation, and other empirically grounded creative strategies.

huggingface-accelerate
OpenRaiser/NanoResearch1.3k

huggingface-accelerate

Simplest distributed training API. 4 lines to add distributed support to any PyTorch script. Unified API for DeepSpeed/FSDP/Megatron/DDP. Automatic device placement, mixed precision (FP16/BF16/FP8). Interactive config, single launch command. HuggingFace ecosystem standard.

ml-paper-writing
OpenRaiser/NanoResearch1.3k

ml-paper-writing

Write publication-ready ML/AI/Systems papers for NeurIPS, ICML, ICLR, ACL, AAAI, COLM, OSDI, NSDI, ASPLOS, SOSP. Use when drafting papers from research repos, structuring arguments, verifying citations, or preparing camera-ready submissions. Includes LaTeX templates, reviewer guidelines, and citation verification workflows.

ml-training-recipes
OpenRaiser/NanoResearch1.3k

ml-training-recipes

Battle-tested PyTorch training recipes for all domains — LLMs, vision, diffusion, medical imaging, protein/drug discovery, spatial omics, genomics. Covers training loops, optimizer selection (AdamW, Muon), LR scheduling, mixed precision, debugging, and systematic experimentation. Use when training or fine-tuning neural networks, debugging loss spikes or OOM, choosing architectures, or optimizing GPU throughput.

nanoresearch-ideation
OpenRaiser/NanoResearch1.3k

nanoresearch-ideation

Search academic literature and generate research hypotheses

oma-academic-writing
first-fluke/oh-my-agent1.3k

oma-academic-writing

Draft and revise academic prose against a rubric, evidence, and citation requirements. Use for essays, reports, literature reviews, or academic style audits.

oma-scholar
first-fluke/oh-my-agent1.3k

oma-scholar

Search academic literature and generate, validate, or compare Knows paper sidecars. Use for claim/evidence analysis and literature synthesis.

oma-search
first-fluke/oh-my-agent1.3k

oma-search

Find external documentation, web sources, or remote code with citations. Local code navigation uses the configured code tools.

aaai-author-response
brycewang-stanford/Awesome-Journal-Skills1.2k

aaai-author-response

Use when drafting an AAAI author response (rebuttal) under the single short character-limited author-feedback window, the no-URL rule, no-new-results guidance, AI-generated-review handling, and the AAAI two-phase review process where Phase-2 papers receive one feedback round before SPC/AC discussion.

aaai-related-work
brycewang-stanford/Awesome-Journal-Skills1.2k

aaai-related-work

Use when positioning an AAAI paper's novelty against archival work, contemporaneous arXiv or workshop papers, and AAAI/IJCAI/NeurIPS/ICML/ICLR neighbors across the broad AI scope, while staying inside AAAI's dual-submission and AI-as-source policy constraints and writing a related-work section legible to non-specialist reviewers.

aaai-reproducibility
brycewang-stanford/Awesome-Journal-Skills1.2k

aaai-reproducibility

Use when strengthening an AAAI paper's reproducibility checklist (placed after references), experimental traceability, seed and hyperparameter reporting, compute and cost disclosure, dataset access and licensing, code/data ZIP readiness, and the claim-to-evidence map that Phase-1 reviewers use to judge rigor across AAAI's broad AI scope.

aaai-submission
brycewang-stanford/Awesome-Journal-Skills1.2k

aaai-submission

Use when auditing an AAAI main technical track submission for OpenReview readiness, double-blind anonymity, page limits, reproducibility checklist, supplementary material, author limits, multiple-submission policy, and AAAI AI-use policy compliance.