claude-handoff
MAmattpocock/skills288k10,178 new stars in the last 7 days
Advise on Unity async and lifecycle strategy
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Scope: this module is about async code you write into the Unity runtime —
Update, coroutines, UniTask, cancellation and lifecycle ownership. It is not about the REST protocol's own async jobs. ForjobId/ polling /job_status/GET /jobs/{id}, see batch.
Use this skill when the user is deciding how runtime work should be scheduled or cleaned up.
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
UniTask just because it looks more advanced than coroutine.UniTask only when:
Update only for true continuous simulation, polling, or input loops that cannot be event-driven.Update methods if a more event-driven flow works.MonoBehaviour, prefer OnEnable / OnDisable / OnDestroy for subscribe-unsubscribe symmetry.IDisposable mainly for pure C# lifetimes, temporary subscriptions, or scope-based cleanup helpers, not as a cargo-cult replacement for Unity lifecycle methods.MAmattpocock/skills288k10,178 new stars in the last 7 days
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days
DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days