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react-best-practices

Provides React patterns for hooks, effects, refs, and component design. Covers escape hatches, anti-patterns, and correct effect usage. Must use when reading or writing React components (.tsx, .jsx files with React imports).

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Oct 8, 2026

config/claude/skills/react-best-practices/SKILL.md

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React Best Practices

Core Principle: Effects Are Escape Hatches

Effects let you "step outside" React to synchronize with external systems. Most component logic should NOT use Effects. Before writing an Effect, ask: "Is there a way to do this without an Effect?"

When to Use Effects

Effects are for synchronizing with external systems:

  • Subscribing to browser APIs (WebSocket, IntersectionObserver, resize)
  • Connecting to third-party libraries not written in React
  • Setting up/cleaning up event listeners on window/document
  • Fetching data on mount (though prefer React Query or framework data fetching)
  • Controlling non-React DOM elements (video players, maps, modals)

When NOT to Use Effects

Derived State (Calculate During Render)

// BAD: Effect for derived state
const [firstName, setFirstName] = useState('Taylor');
const [lastName, setLastName] = useState('Swift');
const [fullName, setFullName] = useState('');
useEffect(() => {
  setFullName(firstName + ' ' + lastName);
}, [firstName, lastName]);

// GOOD: Calculate during render
const [firstName, setFirstName] = useState('Taylor');
const [lastName, setLastName] = useState('Swift');
const fullName = firstName + ' ' + lastName;

Expensive Calculations (Use useMemo)

// BAD: Effect for caching
const [visibleTodos, setVisibleTodos] = useState([]);
useEffect(() => {
  setVisibleTodos(getFilteredTodos(todos, filter));
}, [todos, filter]);

// GOOD: useMemo for expensive calculations
const visibleTodos = useMemo(
  () => getFilteredTodos(todos, filter),
  [todos, filter]
);

Resetting State on Prop Change (Use key)

// BAD: Effect to reset state
function ProfilePage({ userId }) {
  const [comment, setComment] = useState('');
  useEffect(() => {
    setComment('');
  }, [userId]);
  // ...
}

// GOOD: Use key to reset component state
function ProfilePage({ userId }) {
  return <Profile userId={userId} key={userId} />;
}

function Profile({ userId }) {
  const [comment, setComment] = useState(''); // Resets automatically
  // ...
}

User Event Handling (Use Event Handlers)

// BAD: Event-specific logic in Effect
function ProductPage({ product, addToCart }) {
  useEffect(() => {
    if (product.isInCart) {
      showNotification(`Added ${product.name} to cart`);
    }
  }, [product]);
  // ...
}

// GOOD: Logic in event handler
function ProductPage({ product, addToCart }) {
  function buyProduct() {
    addToCart(product);
    showNotification(`Added ${product.name} to cart`);
  }
  // ...
}

Notifying Parent of State Changes

// BAD: Effect to notify parent
function Toggle({ onChange }) {
  const [isOn, setIsOn] = useState(false);
  useEffect(() => {
    onChange(isOn);
  }, [isOn, onChange]);
  // ...
}

// GOOD: Update both in event handler
function Toggle({ onChange }) {
  const [isOn, setIsOn] = useState(false);
  function updateToggle(nextIsOn) {
    setIsOn(nextIsOn);
    onChange(nextIsOn);
  }
  // ...
}

// BEST: Fully controlled component
function Toggle({ isOn, onChange }) {
  function handleClick() {
    onChange(!isOn);
  }
  // ...
}

Chains of Effects

// BAD: Effect chain
useEffect(() => {
  if (card !== null && card.gold) {
    setGoldCardCount(c => c + 1);
  }
}, [card]);

useEffect(() => {
  if (goldCardCount > 3) {
    setRound(r => r + 1);
    setGoldCardCount(0);
  }
}, [goldCardCount]);

// GOOD: Calculate derived state, update in event handler
const isGameOver = round > 5;

function handlePlaceCard(nextCard) {
  setCard(nextCard);
  if (nextCard.gold) {
    if (goldCardCount < 3) {
      setGoldCardCount(goldCardCount + 1);
    } else {
      setGoldCardCount(0);
      setRound(round + 1);
    }
  }
}

Summary: Decision Tree

  1. Need to respond to user interaction? Use event handler
  2. Need computed value from props/state? Calculate during render
  3. Need cached expensive calculation? Use useMemo
  4. Need to reset state on prop change? Use key prop
  5. Need to synchronize with external system? Use Effect with cleanup
  6. Need non-reactive code in Effect? Use useEffectEvent
  7. Need mutable value that doesn't trigger render? Use ref

Detailed references

Load these as needed:

  • Effect dependencies: references/effect-dependencies.md. Dependency arrays, stale closures, removing unnecessary dependencies.
  • Effect cleanup: references/effect-cleanup.md. Cleanup functions, race conditions, subscriptions.
  • Refs: references/refs.md. When to use a ref instead of state, DOM refs, ref callbacks.
  • Custom hooks: references/custom-hooks.md. Extracting logic, naming, what belongs in a hook.
  • Component patterns: references/component-patterns.md. Composition, keys, lifting state, list rendering.

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