prototype
MAmattpocock/skills288k10,178 new stars in the last 7 days
Provides React patterns for hooks, effects, refs, and component design. Covers escape hatches, anti-patterns, and correct effect usage. Must use when reading or writing React components (.tsx, .jsx files with React imports).
Effects let you "step outside" React to synchronize with external systems. Most component logic should NOT use Effects. Before writing an Effect, ask: "Is there a way to do this without an Effect?"
Effects are for synchronizing with external systems:
// BAD: Effect for derived state
const [firstName, setFirstName] = useState('Taylor');
const [lastName, setLastName] = useState('Swift');
const [fullName, setFullName] = useState('');
useEffect(() => {
setFullName(firstName + ' ' + lastName);
}, [firstName, lastName]);
// GOOD: Calculate during render
const [firstName, setFirstName] = useState('Taylor');
const [lastName, setLastName] = useState('Swift');
const fullName = firstName + ' ' + lastName;
// BAD: Effect for caching
const [visibleTodos, setVisibleTodos] = useState([]);
useEffect(() => {
setVisibleTodos(getFilteredTodos(todos, filter));
}, [todos, filter]);
// GOOD: useMemo for expensive calculations
const visibleTodos = useMemo(
() => getFilteredTodos(todos, filter),
[todos, filter]
);
// BAD: Effect to reset state
function ProfilePage({ userId }) {
const [comment, setComment] = useState('');
useEffect(() => {
setComment('');
}, [userId]);
// ...
}
// GOOD: Use key to reset component state
function ProfilePage({ userId }) {
return <Profile userId={userId} key={userId} />;
}
function Profile({ userId }) {
const [comment, setComment] = useState(''); // Resets automatically
// ...
}
// BAD: Event-specific logic in Effect
function ProductPage({ product, addToCart }) {
useEffect(() => {
if (product.isInCart) {
showNotification(`Added ${product.name} to cart`);
}
}, [product]);
// ...
}
// GOOD: Logic in event handler
function ProductPage({ product, addToCart }) {
function buyProduct() {
addToCart(product);
showNotification(`Added ${product.name} to cart`);
}
// ...
}
// BAD: Effect to notify parent
function Toggle({ onChange }) {
const [isOn, setIsOn] = useState(false);
useEffect(() => {
onChange(isOn);
}, [isOn, onChange]);
// ...
}
// GOOD: Update both in event handler
function Toggle({ onChange }) {
const [isOn, setIsOn] = useState(false);
function updateToggle(nextIsOn) {
setIsOn(nextIsOn);
onChange(nextIsOn);
}
// ...
}
// BEST: Fully controlled component
function Toggle({ isOn, onChange }) {
function handleClick() {
onChange(!isOn);
}
// ...
}
// BAD: Effect chain
useEffect(() => {
if (card !== null && card.gold) {
setGoldCardCount(c => c + 1);
}
}, [card]);
useEffect(() => {
if (goldCardCount > 3) {
setRound(r => r + 1);
setGoldCardCount(0);
}
}, [goldCardCount]);
// GOOD: Calculate derived state, update in event handler
const isGameOver = round > 5;
function handlePlaceCard(nextCard) {
setCard(nextCard);
if (nextCard.gold) {
if (goldCardCount < 3) {
setGoldCardCount(goldCardCount + 1);
} else {
setGoldCardCount(0);
setRound(round + 1);
}
}
}
Load these as needed:
references/effect-dependencies.md. Dependency arrays, stale closures, removing unnecessary dependencies.references/effect-cleanup.md. Cleanup functions, race conditions, subscriptions.references/refs.md. When to use a ref instead of state, DOM refs, ref callbacks.references/custom-hooks.md. Extracting logic, naming, what belongs in a hook.references/component-patterns.md. Composition, keys, lifting state, list rendering.MAmattpocock/skills288k10,178 new stars in the last 7 days
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