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maxrave-dev/kotlin-footguns

10 Skills.

compose-screens-footguns
maxrave-dev/kotlin-footguns1.1k

compose-screens-footguns

Compose screen and interaction traps: navigation, adaptive layout, window insets, pagers, toolbars, sheets, list drag and selection, sliders, text fields, settings UI, one-shot effects. Use when layout, gestures or navigation misbehave.

Frontend

compose-visuals-footguns
maxrave-dev/kotlin-footguns1.1k

compose-visuals-footguns

Compose look-and-feel traps: theme and colour tokens, artwork palettes, gradients and scrims, shimmer, glass and particle effects, animation, image loading, charts and stats displays (percent changes, shares, buckets). Use when a visual bands, pops, freezes or misleads.

AI & agents

data-layer-footguns
maxrave-dev/kotlin-footguns1.1k

data-layer-footguns

Room/SQLite, DataStore and repository traps: migrations, NOT IN with NULLs, LIKE escaping, delete order, local-time bucketing, imports, caching, paging. Use before writing a query or migration, or when data comes back wrong.

Databases & data

desktop-and-build-footguns
maxrave-dev/kotlin-footguns1.1k

desktop-and-build-footguns

Desktop JVM and build traps: JNA natives, bundling, memory, packaging, code signing, R8, deep links, Gradle and CI releases. Use when a desktop build fails packaged, signed, on another OS or arch, or in CI.

AI & agents

engineering-method-footguns
maxrave-dev/kotlin-footguns1.1k

engineering-method-footguns

Debugging-method traps: run the discriminating experiment first, read build logs bottom-up, treat an empty actual as unwritten, audit shared handles before removing a feature, read commit history critically. Use when a fix is not converging.

Code quality & review

footgun-scan
maxrave-dev/kotlin-footguns1.1k

footgun-scan

Scan a Kotlin or Compose Multiplatform diff for known footgun shapes and open the matching trap to confirm each hit. Use before committing, when reviewing a Kotlin change, or to audit a codebase.

AI & agents

kmp-architecture-footguns
maxrave-dev/kotlin-footguns1.1k

kmp-architecture-footguns

Kotlin Multiplatform structure and language traps: module splits, expect/actual, Koin and ViewModel scoping, layers, version catalogs, erased overloads, Char and string-resource formatting limits. Use when shaping modules or DI, when a format specifier renders verbatim, or code misbehaves on one platform.

Code quality & review

media-playback-footguns
maxrave-dev/kotlin-footguns1.1k

media-playback-footguns

Media player traps on Media3/ExoPlayer and desktop engines: crossfade, audio focus, fades, loudness, DSP, queues and shuffle, position restore, service lifecycle, group listening. Use when playback state, queue or audio levels go wrong.

AI & agents

remote-api-footguns
maxrave-dev/kotlin-footguns1.1k

remote-api-footguns

Remote API traps in Kotlin Multiplatform: Ktor clients, defensive parsing, Resource envelopes, OK responses that dropped your data, auth callbacks, retry backoff, downloads, websockets, clock sync. Use when calls succeed but data never lands.

AI & agents

state-and-background-footguns
maxrave-dev/kotlin-footguns1.1k

state-and-background-footguns

Reactive state and background-work traps: StateFlow conflation, flatMapLatest, job lifecycles, ViewModel bases, WorkManager, backups, crash reporting, logging, Glance widgets. Use when state lags or flips, or work runs twice or never.

AI & agents