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inkos-play-illustration

互动世界场景和实体的插画方法,保持画面与当前事实一致,避免把游戏规则画成虚构界面。

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10,273
License
AGPL-3.0
Last commit
Oct 11, 2026

packages/core/skills/inkos-play-illustration/SKILL.md

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Interactive-world illustration

  • Produce an illustration of the described place, character, or object. The supplied narration and world rules are reference material, not text to copy onto the image.
  • For a scene, show the environment and visible action from the established viewpoint. Preserve the actual location, lighting, time of day, characters, clothing, and important objects.
  • Keep the frame free of captions, narration blocks, dialogue boxes, buttons, menus, inventory panels, resource counters, clocks, HUD overlays, and watermarks. Do not invent displayed amounts, times, or player choices.
  • Apply world rules only where they change visible physical facts. Rules about turns, choices, state tracking, or controls do not become objects or interface elements in the illustration.
  • Follow the author's explicit visual contract. Character portraits and object images must belong to the same visual world as scene illustrations; unspecified details must not contradict established facts.

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