blender-motion-state-inspection
AFaffaan-m/ECC279k4,056 new stars in the last 7 days
Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.
Goal: in about five minutes, know what you're dealing with and which route to take. Write the answer down so every later step can rely on it.
um kb search "<game>" (and the engine name). A field note in the shared knowledge base can hand you the
working versions, the route, and the gotchas before you touch anything. See the share-field-notes skill.
um scan --list # Steam, Epic and Xbox installs (Windows, WSL, Linux, macOS)
um scan "<name or folder>" # engine, version, exes (.NET?), anti-cheat, loaders, mod folders, saves, routes
um scan "<game>" --json # the same, machine-readable
um lives at bin/um in the universal-modder repo (plugins and clones put it on PATH). Anywhere else:
uv tool install git+https://github.com/rehan-remade/universal-modder.
um scan reads files only. It indexes the install (bounded), sniffs PE headers, the Unity/Godot/GameMaker
headers and the Unreal version string, maps known games to their community loader, and points to the
playbook to read: skills/mod-any-game/references/engines/<engine>.md.
The scan can't see everything, so check these by hand:
vgk.sys) and launcher-level protection
don't live in the game folder. Search " anti-cheat".Search, in order:
um scan shows installed Workshop content).Capture: the loader's name, repo, current version and install steps, the game versions it supports, a "hello world" example mod, and where logs go.
skills/mod-any-game/references/safety.md). If not: say so,
and offer what is possible (official tools, offline modes, a different game with the same idea).# <Game> modding plan
- Install: <path> (<store> <appid>), version <x>
- Engine: <engine + version>, code: managed .NET / IL2CPP / native, 64-bit
- Anti-cheat / online: <none | what + verdict>
- Saves: <path> Config: <path> Logs: <path>
- Community route: <loader vX.Y (repo)>, install: <steps>, example mod: <link>
- Chosen route for "<idea>": <route> because <reason>
- Lab plan: backup <folders> (um backup), lab profile <how>, windowed <how>
- Unknowns to resolve first: <list>
Then continue with the mod-any-game loop (lab setup → source of truth → vertical slice).
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