receiving-code-review
OBobra/superpowers298k2,631 new stars in the last 7 days
Inspect debug, diagnostics and compile state
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Debug utilities for error checking and diagnostics.
unity_diagnose / debug_get_errors / debug_get_logs / debug_check_compilation / debug_get_system_info / debug_get_stack_trace / debug_get_assembly_info / debug_get_defines / debug_get_memory_info,全部标 SkillMode.SemiAuto)直接执行;debug_force_recompile / debug_set_defines 默认 SkillMode.FullAuto,需用户 grant,grant 后一步执行返结果。debug_force_recompile(标 MayTriggerReload=true)必然触发 Domain Reload;debug_set_defines 修改 PlayerSettings 的 scripting defines 也会触发重编译 —— 这些 skill 在 Approval / Auto 下会被 IsForbiddenInSemi 自动拦截,仅 Bypass 或 Allowlist 命中可执行,调用后服务端会短暂不可用。DO NOT (common hallucinations):
debug_compile / debug_recompile do not exist → use debug_force_recompiledebug_run does not exist → use editor_play (editor module)debug_clear does not exist → use console_clear (console module)debug_set_defines triggers Domain Reload — server will be temporarily unavailableRouting:
console module's console_get_logs / console_start_captureeditor modulescript module's script_get_compile_feedbackunity_diagnoseAggregated Editor health snapshot — call this FIRST when triaging problems. Combines console errors, compile state, recent workflow tasks, recent jobs, and server stats in a single response. Avoids chaining 4-5 individual skills.
Parameters:
errorLimit (int, optional, default 20, range 1-200): Max console entries to return.includeWarnings (bool, optional, default true): Include warnings (false = errors only).includeRecentJobs (bool, optional, default true): Include the 10 most recent async jobs.Returns: { summary: { healthy, consoleErrorCount, consoleWarningCount, isCompiling, serverRunning, hint }, compile, console, workflow, server, recentJobs }
debug_get_logsGet console logs filtered by type and content. Parameters:
type (string, optional): Filter by type (Error/Warning/Log/All, case-insensitive; a value naming none of them is rejected with SEMANTIC_INVALID). Default: Error.filter (string, optional): Filter by content.limit (int, optional): Max entries. Default: 50.debug_get_errorsGet only active errors and exceptions from console. Parameters:
limit (int, optional): Max entries. Default: 50.debug_check_compilationWhether Unity is compiling right now, and whether the last finished compilation succeeded.
Parameters: None.
Returns: {isCompiling, isUpdating, lastCompilation: {succeeded, errorCount, finishedAtUtc, errors: [{file, line, message}]}} — lastCompilation is null until a compilation finishes in this editor session. isCompiling: false alone never means the last compile succeeded: after a failed compile Unity keeps running the old assemblies.
debug_force_recompileForce Unity to recompile all scripts. Parameters: None.
debug_get_system_infoGet system and Unity environment information. Parameters: None.
debug_get_stack_traceGet stack trace for a log entry by index.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| entryIndex | int | Yes | - | Index of the log entry to retrieve stack trace for |
Returns: { index, message, stackTrace }
debug_get_assembly_infoGet project assembly information.
Parameters: None.
Returns: { success, count, assemblies }
debug_get_definesGet scripting define symbols for current platform.
Parameters: None.
Returns: { success, buildTargetGroup, defines }
debug_set_definesSet scripting define symbols for current platform.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| defines | string | Yes | - | Scripting define symbols to set |
Returns: { success, buildTargetGroup, defines, serverAvailability }
debug_get_memory_infoGet memory usage information.
Parameters: None.
Returns: { success, totalAllocatedMB, totalReservedMB, totalUnusedReservedMB, monoUsedSizeMB, monoHeapSizeMB }
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
OBobra/superpowers298k2,631 new stars in the last 7 days
OBobra/superpowers298k2,631 new stars in the last 7 days
OBobra/superpowers298k2,631 new stars in the last 7 days
MAmattpocock/skills288k10,178 new stars in the last 7 days
MAmattpocock/skills288k10,178 new stars in the last 7 days
MAmattpocock/skills288k10,178 new stars in the last 7 days