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game-server-security

Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. Use when server or backend state is the security boundary.

Star
3,599
Category
Security
License
MIT
Last commit
Oct 13, 2026

.claude/skills/game-server-security/SKILL.md

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Game server and backend security

Trace one consequential operation across client, transport, server, backend, provider, and durable state. Authentication is an input to authorization, not a substitute for it.

Topic routing

Use anti-cheat-systems for detector enforcement, game-engine-resources for engine replication models, and game-supply-chain-security for released server or plugin artifacts.

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