Skip to content
FunCoding

game-supply-chain-security

Assess game build, launcher, update, distribution, mod, plugin, dependency, signing, provenance, and recovery trust. Use when release or content ingestion is the security boundary.

Star
3,599
Category
Security
License
MIT
Last commit
Oct 13, 2026

.claude/skills/game-supply-chain-security/SKILL.md

View on GitHub

Game build, update, and mod supply chains

Map who can produce, sign, publish, update, roll back, and load each released component. Distinguish build capability from release authority and format acceptance from safe loading.

Topic routing

  • Review guide for release authority, update recovery, provenance, isolation, mods, plugins, and review output.
  • Repository resources for CI, editor, hot-patch, asset, and parser resources.

Use game-engine-resources for runtime object models, mobile-security for mobile package signing, and windows-kernel-security for privileged driver artifacts.

Similar Skills

agent-security-hardening

AFaffaan-m/ECC278k4,046 new stars in the last 7 days

ponytail-review

DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days

ponytail-audit

DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days

ponytail-audit

DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days

cso

GAgarrytan/gstack136k883 new stars in the last 7 days

Featured

security-and-hardening

Harden code against the OWASP Top 10: input handling, authentication, sessions and dependencies.

ADaddyosmani/agent-skills106k3,628 new stars in the last 7 days