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graphics-api-hooking

Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Use when the graphics pipeline or frame-observation boundary is central.

Star
3,599
Category
Security
License
MIT
Last commit
Oct 13, 2026

.claude/skills/graphics-api/SKILL.md

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Graphics API hooking and rendering

Record the API, backend, driver, compositor, capture path, synchronization model, and tool version before interpreting rendering evidence.

Topic routing

Use game-hacking-techniques for the broader attacker model and game-engine-resources for engine-owned rendering structures. Separate observed capture behavior from assumed anti-cheat enforcement.

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