receiving-code-review
OBobra/superpowers298k2,631 new stars in the last 7 days
Implement production bloom in advanced Three.js scenes. Use for HDR signal ordering, bloom-node controls, dual selective bloom with guaranteed material restoration, scene-relative emissive hierarchy, and effect-isolation diagnostics.
Bloom is a camera/display response to bright HDR signal. Establish scene exposure and emissive luminance before tuning blur.
Read references/hdr-bloom-system.md for the HDR ordering, dual selective-bloom transaction, compact emissive hierarchy, and the costs and limits of each ownership model.
Apply the material substitution/restoration ownership pattern in the reference before adding selective bloom to a composed scene.
Use $threejs-exposure-color-grading for metering, adaptation, tone mapping,
and LUTs. Load $threejs-image-pipeline only when bloom must be composed with
several shared image-space systems. A per-pixel ray integrator that owns its own
reduced-resolution target and accumulation history keeps its bloom internal;
route that to $threejs-raymarched-space-effects.
OBobra/superpowers298k2,631 new stars in the last 7 days
OBobra/superpowers298k2,631 new stars in the last 7 days
OBobra/superpowers298k2,631 new stars in the last 7 days
MAmattpocock/skills288k10,178 new stars in the last 7 days
MAmattpocock/skills288k10,178 new stars in the last 7 days
MAmattpocock/skills288k10,178 new stars in the last 7 days