blender-motion-state-inspection
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
Build a deliberate final-image pipeline for advanced Three.js scenes. Use for depth, normal, albedo, and history ownership; GTAO or bent normals; bloom; eye adaptation; tone mapping; 3D LUT grading; effect-local render targets; and pass diagnostics.
Use this skill only when composing several image-space systems or defining shared buffers. For one effect, load its atomic skill instead.
Load:
$threejs-screen-space-ambient-occlusion for GTAO, bent normals, denoising, or AO application;$threejs-bloom for HDR extraction and bloom;$threejs-exposure-color-grading for metering, adaptation, tone mapping, LUTs, and output conversion.The pipeline must expose its signals and ordering. Do not install a pile of effects and tune the final frame blindly.
scene HDR color + depth + normals + albedo where required
→ lighting-related screen effects
→ atmosphere/transparency composition
→ bloom
→ exposure
→ tone mapping
→ grading
→ lens/presentation effects
→ output conversion
Read references/production-image-pipeline.md for four production pass graphs, their buffer/resolution contracts, and the ownership boundaries between whole-scene and effect-local graphs.
Use this skill when multiple image-space systems must share buffers, ordering, or output ownership. For one isolated effect, use its atomic skill without loading this coordinator.
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