blender-motion-state-inspection
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
Build advanced procedural animation in Three.js. Use for launch kinematics, gravity turns, staging, spin docking, target-frame decomposition, spring-follow motion, rotating-frame alignment, peeling debris, analytic transform timelines, frame-rate-independent response, and quaternion control.
Animate semantic state, not unrelated transform curves. Define phases, coordinate frames, velocities, and ownership before writing per-frame updates.
Read references/procedural-motion-and-docking-systems.md for the launch, staging, docking, debris, spring, quaternion, and frame-rate-independent response implementations.
deltaSeconds; do not make motion frame-count based.Use $threejs-camera-direction for shot composition and camera handoffs.
Use $threejs-procedural-vfx when the deliverable is primarily plasma, sparks,
or effect pooling rather than object transform motion.
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
ANanthropics/skills181k1,119 new stars in the last 7 days
Generate flow fields and particle systems with p5.js, using seeded randomness for original algorithmic art.
ANanthropics/skills181k1,119 new stars in the last 7 days
SHShubhamsaboo/awesome-llm-apps141k808 new stars in the last 7 days
HAharry0703/MoneyPrinterTurbo130k1,722 new stars in the last 7 days
PApaperclipai/paperclip101k2,948 new stars in the last 7 days