agent-security-hardening
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
Build well-crafted production procedural meshes in Three.js. Use for complete hard-surface assemblies and humanoid robots, profile extrusion, parameter-curve and spine lofts, pillow panels, exact polygon cuts, inset, revolve, sweep, solidify, bevels and fillets, shell thickness, direct-topology apertures, semantic mesh writers, or diagnosing primitive-built forms, coplanar flicker, loose/non-manifold geometry, detached parts, interpenetration, support, clearance, and swept-envelope defects.
Generate geometry from a semantic contract and explicit coordinate frame. Treat polygon operations as the design model and triangle emission as the final compilation step. Do not declare an object complete until its topology, assembly relationships, semantic measurements, and fixed views all pass.
This skill contains exemplary examples and assets beyond descriptive guidance, they're worth studying, referencing, or even copying. Use them sufficiently when relevant and do NOT blindly skip them.
solidify; never rely on a
single surface where an exposed rim reveals thickness.Read references/geometry-craft-workflow.md for the polygon-first modeling grammar, modifier order, join floors, detail budgets, fixed visual-review contract, and geometry-craft failure diagnosis.
Read references/geometry-quality-gates.md for exact topology, coplanar, solid-clash, semantic, support, clearance, motion-envelope, and visual gates with metre-scale tolerances.
Place the complete assets/geometry-quality-kit/ directory into a Three.js
project when the project lacks an equivalent modeling and quality layer.
Adjust import paths and scene plumbing as needed; preserve the geometry and
audit contracts.
MeshData, polygon cleanup, winding reconstruction, profiles, offsets,
extrusion, loft, revolve, sweeps, solidify, subdivision, bevels, apertures,
smooth-angle normals, material-slot builds, and Three.js emission.Object3D hierarchy for true clipped coplanar overlap, invalid mesh
data, missing materials, and substantial triangle-crossing clashes.Read references/profile-sweeps-and-mesh-writers.md for the exact sculpted-frame profile, rail emission, tree rings, semantic mesh writer, and their observed scaling limits.
Read the sculpted gallery frame geometry for profile sweeps, miter-like rail mapping, deliberate cap ownership, PBR surface bundles, grazing highlights, selective bloom, and geometry diagnostics.
Read references/complete-submarine-assembly.md for the exact dimensioned object contract, shared loft/sweep kernel, UV-owned apertures, semantic subassemblies, generated fittings, and model diagnostics.
Read the porcelain-and-brass submarine model for a complete assembly with a tilted-collar hull loft, parallel-transport trim, furnished glass cabin, shrouded propeller, lens-section fins, and per-part triangle evidence.
Read references/vehicle-loft-and-projector-contract.md for parameter-curve section tracks, recess-opening sections, superellipse volumes, spanwise airfoil lofts, warped plates, projector ownership, load-deflected tyres, and measured limits.
Read the Formula One race car model for one continuous body loft, section-owned cockpit recess, real inlet aperture, spanwise wing lofts, livery projection, and contact-deflected tyres.
Read the sport motorcycle model for slot-tagged emission, revolve and upright-frame sweeps, offset panel shells, spoked wheels, a hanging chain path, and a volume-audited assembly.
Read references/procedural-optimus-humanoid-assembly.md for the exact coordinate, polygon/modifier, curve, loft, spine, pillow, CSG, bevel, semantic assembly, filtered material, emission, limitation, and diagnostic contracts of a complete human-scale robot.
Read the procedural Optimus humanoid entry and its complete geometry and material system for a 176-object torso/head/arm/hand/hip/leg/foot assembly with five-finger hands, 891,809 emitted triangles, fourteen PBR identities, exact polygon cuts, angle-limited bevels, split corner normals, and derivative-filtered object-space roughness and bump.
Read the procedural financial tower compiler for semantic placement compilation and material-slot instancing at building scale.
This skill owns reusable mesh construction and geometry quality. Use
$threejs-procedural-materials when surface identity is primary,
$threejs-procedural-architecture for a building grammar, and
$threejs-procedural-vegetation for a growth hierarchy; those subject skills
may then apply these geometry mechanisms.
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days
DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days
DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days
GAgarrytan/gstack136k883 new stars in the last 7 days
Harden code against the OWASP Top 10: input handling, authentication, sessions and dependencies.
ADaddyosmani/agent-skills106k3,628 new stars in the last 7 days