claude-handoff
MAmattpocock/skills288k10,178 new stars in the last 7 days
Direct advanced Three.js camera systems. Use for scale-aware chase rigs, thrust lag, side/orbit cameras, body-relative up vectors, quaternion handoffs, authored cinematic framing, floating origins, pointer-look controls, camera collision constraints, projection ownership, and lifecycle restoration.
Treat the camera as an authored visual system, not a passive viewport. Compose the subject, establish scale, choose a stable up frame, and make every mode handoff explicit.
Read references/camera-rig-and-cinematic-systems.md for exact chase/side/orbit rigs, projection values, transition rules, floating-origin shot, pointer controls, and implementation limits.
lerp and orientation with slerp.Use $threejs-procedural-animation for object motion timelines, springs,
docking, staging, and debris. This skill owns how the scene is viewed and how
camera modes hand off.
MAmattpocock/skills288k10,178 new stars in the last 7 days
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
AFaffaan-m/ECC278k4,046 new stars in the last 7 days
DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days
Scan shortcut comments, build a debt ledger, flag items without an upgrade path.
DIDietrichGebert/ponytail162k5,405 new stars in the last 7 days